Royal Hunt was one of the first analog games I designed while attending Full Sail University. Students were tasked with a month-long assignment where they came up with a theme, initial goal, and mechanics before going through a rigorous cycle of playtesting and iteration.
Pawns and Flags
During Systems Design, students were tasked with creating a new analog game during the Tempuro Ludem assignments. Students were again tasked with coming up with a theme and mechanics but all rules needed to fit onto a single page. The second page was reserved for the game board and pieces a player would need.
Z-Night was a month-long project within a four-person team. The goal of our design was to create an analog game where players could help or hurt each other as well as build structures.