top of page
During Level Design, students were tasked with building a level layout and then creating that layout within Unity3D. Each student had access to the same tutorials and resources. After going through these basics I decided to theme my project after a bunker. Most of my map was then built using prefabs instead of using terrain.
The project took a great many hours to fully complete wherein I needed to create moving doors, use button mechanics, a moving actor (animations provided), item pickups, objectives that showed up in the HUD, and integrate the level into the larger framework program that was provided called SCRAPS.
In a later class, students were then placed into teams where we put our levels together into a larger whole.
bottom of page